

Even if I sell "only" 50 000 - 100 000 copies, you will win much more than by having been paying per hour. There are 2 games as the one that I make, Terraria and Starbound, and 2 are sold has several million copies.

But I cannot propose it for the simple reason that I did not pass by the crowdfunding yet and i pay everything with my own finances for the moment. I know that many artists prefer to be paid per hour and I understand perfectly this choice. Royalties: the artist will affect % of the sales of the game.Per Creation: according to the size and among frames.I propose 2 types of possible payment : For my game, i search a good pixel artist for support because this game need a really lot of creation (monsters, furnitures, objects, vehicles, tiles, environment, weapons, armors etc.) I am a indie creator and i create the Game Planet Centauri.
